Q & A- Bad Day Nearing Completion. Published in L.A California. Aug 16, 2006.
Throughout this article Mr. McGee, who is the designer of this game sits down with a critique to explain the game that he has designed. As they go on, the critique asks him about the action in the game and if anything has changed from the last time he introduced the game. As they continue Mr. McGee explains to him all the action that is going on in the game and how the violence from the video game does not have anything to do with violence in the real world as some critiques say. They also talk about the soundtracks that are on the game and from what Mr. McGee said, “there are 100 different soundtracks on the game.” The game was also created by two studios from China and Mr. McGee believes that working with outsourced studios will help with his game. This article is also from Gamasutra which is a very reliable source. He also has an outsourcing company located in Vykarian and he is trying to build a bigger one in Shanghai.
Ocampo, Jason. American McGee show off his absurdly over the top and violent spoof of disaster movies. Sep 23, 2005
Mr. McGee said that he was inspired to create this game from a billboard that was located in Los Angeles, California that had a warning: “beware of biological attacks from terrorist.” Once he thought about it, he remembered memories from the 80s when people where spooked about the situation. After that, he started working on the game and the character that you play with in the game, Anthony. Anthony is the homeless guy who pushes the cart around down the busy streets of LA. Then it really starts to go into debt about the game and how it starts off when an airliner crashes into the road and lets out poisons that affect the citizens in the streets. After that everything goes downhill and everything turns into a wreck. Anthony just wants to get out of town but he keeps getting caught up saving people from burning buildings and from French terrorists. In the end, he basically becomes an antihero. This source is also from Gamasutra which is a great source for my paper.
Accardo, Sal ‘Sluggo. Art & Design: American McGee on Bad Day LA (PC). July 19, 2005. Page 1
Through this paper Mr. McGee is interviewed about the unique visual style that his game has. They are comparing Bad Day in LA to his other game called Alice and how the visual style is more colorful than Alice. As the interview goes on, they ask him if he wanted to do a game with such bright colors. Mr. McGee said, “the art style came into play once the story was created and the theme has been established. Art style of a game is very important and I want to make sure that the audience gets a feel of what the game looks like.” This article is supported by IGN entertainment and is a well qualified source for my paper.
Adams, Dan. Bad Day L.A. Review. September 18, 2006.
In this review the author talks about how bad the game is and how it wasn’t what they thought it was. The game was overrated and the visual style of the game was poor. The review basically talks about the game and it goes through and picks out all the bad things about the game. The reviewer also points out the embarrassing parts which are suppose to humor you and make you laugh. Everything that was done in the game was not that intriguing to the people from IGN, and they thought that the game was a wreck. This review was done by Dan Adams who is a member of the IGN entertainment. I think that the article is well qualified for my paper.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment